
Shape Wars
Description
Shape Wars is an arcade-style 2D Arena Shooter where precision is key and hesitation is fatal. You control an agile ship in a closed arena, fighting off increasingly difficult waves of geometric enemies.
Designed as a showcase of tight gameplay loops and polished "game feel," Shape Wars strips combat down to its essentials: move, shoot, and survive.
Game Modes
- Campaign Mode: Battle through 10 waves of increasing intensity. Manage your resources carefully, you have limited special ability charges to reach the final Boss encounter.
- Infinite Mode: Test your endurance. How long can you survive against an endless onslaught?
Enemies
- Chasers: Relentless units that swarm your position.
- Shooters: Ranged enemies that force you to keep moving.
- Boss: A multi-phase challenge.
Controls
Shape Wars supports both Keyboard/Mouse
| Action | Keyboard & Mouse |
| Move | WASD / Arrow Keys |
| Aim | Mouse Cursor |
| Fire | Left Mouse Button |
| Pause | ESC |
| Special Ability | Q |
For Developers & Recruiters
Shape Wars was built as a technical portfolio piece to demonstrate mastery in Unity architecture and performance optimization.
Zero-Allocation Gameplay
Implemented a robust Object Pooling System capable of handling 500+ active objects simultaneously with 0 Bytes of GC Allocation during the gameplay loop.
Scalable Architecture
Built using a decoupled Event-Driven architecture and finite state machines for robust game flow management.
Performance
Optimized to run at a stable 60 FPS even under heavy load.
Please checkout my portfolio
https://juliogmz89.github.io/
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | GoshGm |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Arena Shooter, Singleplayer, Twin Stick Shooter |



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